📍 Copenhagen | 🗓 20–21 May 2026 | Hybrid Conference
 
We are pleased to announce that the paper “User Experience and Game Performance in 5G-Enhanced Educational Escape Rooms for STEM Learning” (Fante, C., Ravicchio, F., Caruso, G., Boccuzzi, G., Boccuzzi, R., & Manganello, F.) has been accepted at the 10th EAI International Conference on Design, Learning & Innovation.
 
The study presents selected results from the DI5CIS project, focusing on experimental activities conducted in upper secondary schools. We investigated the impact of 5G-enabled live-action interactive videos run on smartphones. These were designed in an educational escape-room format to support learning in chemistry (ChimiGame) and physics (FisiGame).
 
🔬 What did we explore?
We examined how objective game performance metrics relate to subjective user experience dimensions, combining Game Learning Analytics with the User Experience Questionnaire (UEQ).
👩‍🔬 Participants: 28 high school students engaged in collaborative gaming sessions
 
📊 Key findings:
💡 These results highlight that balancing challenge, feedback mechanisms and content design is crucial in technology-enhanced STEM learning environments.
 
This work contributes evidence-based guidelines for designing immersive, real-time, 5G-enabled educational experiences that integrate interaction, active learning, and engagement.
 
📩 For more information: Flavio Manganello (CNR-ITD) This email address is being protected from spambots. You need JavaScript enabled to view it.