Go to project list

I Can... I Cannot... I Go! 2.0
Begins: 2011-01-01
Ends: 2013-12-31
ITD reference office: Genoa
http://pnpv2.pa.itd.cnr.it

Logo PNPV 2.0 Posso, non posso...vado! 2.0
I Can... I Cannot... I Go! 2.0 

Framework

LifeLong Learning Programme 2011 Leonardo da Vinci- Transfer of Innovation 2011-1-IT1-LEO05-01928

Objectives

The project proposal aims at introducing and fostering, especially among youths, the entrepreneurial mindsets, with a particular focus on small businesses, cooperatives and social businesses, transferring two project products “I can...I cannot...I go!” and “Young Entrepreneur”.

Through the adaptation, methodological and technological, and the testing of the two “project products”, the partnership will develop a common guidance and training model for the implementation of the entrepreneurial key competences in VET provisions.

Partnership will design a new e-platform hosting the training path “Young Entrepreneur” and the guidance tool “I can...I cannot...I go”. In the new e-platform students will play PNPV serious game, a business game with contextual help and learning resources. The aim of PNPV serious game is the management of a village. 

Entrepreneur” and the guidance tool “I can...I cannot...I go”. In the new e-platform students will play PNPV serious game, a business game with contextual help and learning resources. The aim of PNPV serious game is the management of a village.

Workplan

  • Implementation of a new e-platform hosting the training path (Young Entrepreneurs) and the guidance tool (I can ... I cannot ... I go!).
  • Peer-review of the training modules and the guidance path, with the implementation of modules/contents about cooperatives and other subjects targeted to the specific contexts of partners’ organizations.
  • Translation in all national languages of the partnership and in English.
  • Design of a “user guide” for the testing phase realization.

Expected results

The expected results of the project are:

  • The design of a new learning model is aimed  to the acquisition of knowledge and entrepreneurial skills for VET students by promoting an active network between businesses, education and vocational training providers, and research institutions. The learning model is based on a path in which students are involved in educational activities in classroom aimed at training them to manage a touristic village through the PNPVillage serious game.
  • The adaptation and elaboration of educational material of two previous project that are objects of the transfer in order to make it adapt to the different target/learners and to the economic sector chosen for the training activities (touristic sector). 
  • The design of a new questionnaire for job orientation. In fact, starting from the questionnaire of orientation developed in PNPV project (object of the transferring) we have designed a new survey taking into account of the state of the art and the literature about constructs for the evaluation of the entrepreneurial potential in young people.

...

 
Project manager:
Staff:
Themes:
Partners:
Back to Top