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Project

MAGICAL

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Research theme:
«New skills for the knowledge society»

Project duration: 2012-2014

Project website: http://tinyurl.com/magicaldoor

Staff
Francesca Maria Dagnino
Jeffrey Earp
Michela Ott - Project manager

MAGICAL (Making Games in Collaboration for Learning) aims at exploring the potential that digital games offer for developing students’ transversal abilities such as digital competence, reasoning skills and creativity.

The project adopts (and aims at testing) an innovative ‘learning by doing’ approach to Game-Based Learning that encourages students not just to play educational games but rather to create their own digital games by collaborating in groups. In the framework of MAGICAL, learners in primary and secondary schools (including those with learning difficulties) work together using dedicated “game building” environments with specific features that support collaborative authoring processes; specific courses for teachers and educators are also designed and conducted so to enable them to support and sustain classroom activities.

The European Commission has selected the MAGICAL project, coordinated by ITD-CNR, among the Success Stories and Good Practices emerging from the Erasmus+ programme.

Partners

The Manchester Metropolitan University
http://www.mmu.ac.uk/
Katholieke Universiteit Leuven
http://www.kuleuven.be/
TTY - Tampereen Teknillinen Yliopisto
http://www.tut.fi/public/